The A-Players Path — our flagship programme for teams

See the programme

Play, as a method

We take play seriously.

Play changes how we think, connect, create and work together. We design programmes, keynotes, workshops and offsites that use it on purpose — to work better, to learn better, and to be happier people.

The capabilities no manual teaches — connection, trust, standing pressure, improvising, saying the hard thing — are the ones a group only learns by rehearsing them. Everything below is the same method in a different room.

Explore what we do ↓

It is not team-building
No ropes, no forced fun, nothing to endure.
It is not a talk
The room plays. Nobody sits and listens for an hour.
It does not end there
What happened gets named, and then measured.
The Playground

Where we have worked

  • Universidad Francisco Marroquín · 3 years teaching
  • Creative Mornings · speakers
  • Diplomatic missions
  • Entrepreneur organizations

Working in Spanish and English, out of Guatemala and wherever the room is.

First, the word

Play is not time off. It is how people try things.

Not entertainment, not a break, not the bit before the real work. It is a specific way of behaving — and it is the fastest one we know for learning something that cannot be explained.

  • It is how you explore

    Doing something without knowing whether it will work, somewhere it is fine that it might not. That is not a mood. It is a condition you can build on purpose.

  • It is how you connect

    People drop the version of themselves they perform in public far faster while playing than while talking. What is underneath is who you actually work with.

  • It is how you learn

    Try, get it wrong, adjust, go again — with the consequences turned down far enough that going again is easy. Nothing else compresses that loop so far.

  • And then most of us stop

    Not by decision. Twenty years of being rewarded for the right answer first time does it quietly, and the capabilities that came with it leave at the same time.

Which is the actual problem, because those capabilities are the ones everything else runs on.

What it builds

The capabilities nobody put on a syllabus.

Every one of these is trained by playing and by almost nothing else you do voluntarily as an adult. They are also, in order, what a team asks for when it says it wants a better culture.

  • Mental toughness

    Taking a loss, a critique or a setback without shrinking from the next one.

  • Emotional regulation

    Noticing your own state under pressure, and managing it rather than being managed by it.

  • Passion and attitude

    The energy you bring to a room, chosen deliberately instead of caught from whoever got there first.

  • Resourcefulness

    Finding a way with what is actually there, instead of waiting for the conditions you were promised.

  • Connection

    Genuine trust with the people beside you — not only knowing how to coordinate with them.

  • Team play

    Knowing your role and everyone else's well enough to cover, adjust, and hand off without being asked.

  • Creativity and communication

    Having the idea, and then being able to get it into a room in a form other people can use.

Seven marbles. You cannot buy any of them, and you cannot be lectured into one either.

What play builds

Play is not a break from the work. It is training.

Twenty-seven documented benefits, in four areas. None of them is a side effect of the others.

  • 7 benefits

    Mind

    How you think and solve

  • 4 benefits

    Body

    What the body can do

  • 8 benefits

    Social

    How you are with people

  • 8 benefits

    Emotional

    How you feel and recover

The flagship programme

The A-Players Path

A structured, multi-session journey for a team. Each session is built around one of the capabilities above, in a deliberate order — the individual ones first, the relational ones once the group can hold them. Interactive sessions, not lectures: the room does the work.

Scoped and priced after a first conversation. Months, not an afternoon.

  1. 01

    Diagnostic

    Interviews, a survey and observation, run before anything is designed. It is what makes the programme this team's rather than generic.

  2. 02

    The sessions

    A run of facilitated workshops, one capability each, in an order that builds. People do, try, talk, and name what happened.

  3. 03

    Practical tools

    Written material the organization keeps and uses — role descriptors, behaviour codes, the things most companies only half have.

  4. 04

    Closing evaluation

    Measured against the opening diagnostic, so there is an answer to the only question that matters: what changed.

What we offer

Three more shapes it takes.

Shorter engagements, and often the way a company starts. Everything is priced on scope; what is fixed is the shape.

  • Keynote

    Keynotes

    A talk that makes a room reconsider what play is for, and leaves it with something usable on Monday. An argument with evidence that happens to be enjoyable — not a motivational hour.

    30 to 60 minutes · conferences, all-hands, universities

  • Workshop

    Workshops, including Spark Play

    The room does something, talks about what happened, and takes a piece of it away. Spark Play moves a group from the play state of mind into a creative one, and then points it at a real challenge they brought with them.

    90 minutes to half a day · one team, 5 to 25 people

  • Offsite

    Retreats & offsites

    The long version, built around something the team actually has to resolve. Facilitated throughout — not a recreational weekend with a session bolted onto the Saturday.

    One to three days · away from the office

Three ways in

Three windows. Look through the one that is yours.

Behind each is a whole page, written for a single audience and for nobody else.

  • Work together

    Does your team work together, or just share an office?

    Programmes, keynotes, workshops and offsites — for teams that have stopped talking to each other properly, and for the ones that want to stay good.

    • The A-Players Path, the flagship programme
    • Keynotes and workshops, including Spark Play
    • Retreats, offsites and co-creation
  • Learn to play

    Did anyone ever teach you how to play?

    Almost nobody was. Facilitator training today; courses, a player profile and a book being built — with no pretending about which is which.

    • Facilitator training, running now
    • Courses and materials, in development
    • The player profile and the book
  • Find your people

    When was the last time you played?

    Retreats, open nights, collaborations and Bop It. The part of this that is not for sale — no company and no budget required.

    • Playground Sessions, open to anyone
    • Retreats for adults, in design
    • Bop It, and Common Ground

Community

And the part that is not for sale.

Community is where the argument gets tested in public. We would rather bring a Playground lens to something already happening than announce ourselves as the organizers of everything.

  • Free

    Playground Sessions

    The open night. Arrive alone, play for two hours with people you do not know, and get the same debrief we run for teams who pay us.

  • Together

    Collaborations

    Festivals, clubs, coworkings, community nights. We design the play part and run the close; the audience stays with whoever built it.

  • In production

    Bop It

    Conversations about play, people, and the things that keep us alive — filmed in a ball pit, because an interview about play across a boardroom table is already the wrong answer.

  • In development

    Common Ground

    A way to find what you actually have in common with someone, instead of trading job titles. Built to find playmates rather than contacts. Not a calendar and not a marketplace.

Practicalities

The questions we get before the first call.

01Is this only for companies?

No, and it is the assumption we most want to correct. The method came out of a classroom before it ever went into a boardroom. We work with universities and schools, we speak at conferences, and we run open sessions anyone can walk into. Two of the seven things on this page are organizational by nature; the other five are not.

02What does it cost?

It depends on the shape — a talk and a six-month programme are not the same purchase. Tell us the room and the problem and you get a written quotation with every line itemised, before anything is committed.

03How big can the group be?

Programmes and Play Labs work best between 5 and 25 people, because everyone has to be inside the exercise. Talks scale to a full auditorium.

04Spanish or English?

Both, and we switch depending on the room. Written deliverables come in the language the client works in.

05Do we have to do the whole programme?

No. The Path is designed to build, so it is better whole — but a talk, a single Play Lab or the diagnostic on its own are all real starting points, and plenty of groups have begun there.

06Is this team-building?

Not in the sense that word usually carries. There is no rope course and no forced fun. Play is how the room practises something specific; the debrief is where they take it with them.

07Where do you work?

In person across Guatemala — at your place, or a venue we help you find. Outside the country by arrangement. Talks and teaching also run online, from anywhere.

Next step

Tell us about the room.

A first conversation is a conversation, not a pitch. We will tell you honestly whether this is the right instrument for what you are dealing with — and if it is not, we will say so.

  • For a team

    Describe the group and what is not working. We come back with what we would run and what it costs.

  • For a school or university

    A course, a module, or a session for the faculty. Tell us the programme and the year group.

  • For an event

    Date, audience, how long you have. We will tell you within a day whether we can take it.

  • For yourself

    Nothing to buy. Get on the list for the next open Playground Session.